Persona 5’s Palace Bosses are some of the hardest in the whole series, but you can beat them by taking advantage of their weak spots.
Persona 5’s Palace Bosses are some of the hardest in the whole series. Each palace boss is the adult version of a bad person. They all have different strengths that are hard to plan for, and almost all of them go through multiple stages with different strengths and resistances.
Most of them, though, have flaws that make them easy to beat. These weaknesses come in the form of damage weaknesses and attack patterns that are easy to counter. Here are some attack techniques you should be ready for and the types of attacks you should use on each final palace boss.
The first royal boss, Kamoshida, is an arrogant and greedy teacher. Luckily, he is easy to beat. He doesn’t have any clear weaknesses, but he can’t stop any kind of damage either. This means that you, Ryuji, and Ann can all kill him with the same amount of damage.
Because he is obsessed with Ann, Kamoshida has a strange habit of attacking Ann with a strong physical attack. Keeping her at full health and ready to defend is key to winning this fight, and just using her healing skills should keep your team healthy enough to wear him down.
Madarame, the artist, is a much more complicated boss than Kamoshida. Instead of being a single thing, he will change into different parts of his face, like an eye, a nose, and a mouth, that each heal when they take certain kinds of damage.
Even though none of the parts are weak on their own, the fight can be over quickly if you use the right moves. When hit with elemental magic, the eyes will heal, the nose will drain non-elemental magic like Psy and Nuke, and Gun or Physical damage can’t be done to the mouth.
As a boss, Kaneshiro is a lot more like Kamoshida. He doesn’t have any obvious flaws, and his big tank, Piggytron, does mostly physical damage. Kaneshiro will try to hurt your team with curses and can also give your team the Fear condition, but these aren’t as dangerous as Piggytron’s hard physical damage.
The most important part of the fight is to always hit Kaneshiro when he gets out of the Piggytron, because if you hurt him enough, he will fall and get run over by his own machine. As long as you hit this poor fly as soon as you see him, you should be fine during the fight.
At the end of Futaba’s Palace is her mother, who has turned into a holy bird that does a lot of Physical and Wind damage. Ryuji, who is weak to Wind, is not a good choice for this fight because he is weak to Wind. When the battle starts, Isshiki won’t do any damage, so it’s best to just protect for a few turns until a cutscene plays and Futaba joins the battle.
Then, use the team’s plan to knock her out of the sky. Once she’s on the ground, Isshiki will be very easy to hurt with Physical damage. Just use any stat boosts you have before she falls, and use Physical skills and basic moves to do a crazy amount of damage.
Kunikazu Okumura, Haru’s father, is different from any other fight in Penalty Kick Online. Instead of dealing with him most of the time, you have to kill waves of robot enemies in a set amount of time. Okumura has no weaknesses, but almost all of his drones have at least two weaknesses to magic, even though they are resistant to all other types of damage.
So, a team that does a lot of different kinds of damage will be very helpful. The key to knowing which magic type each robot is weak to is that each new robot is weak to the next type of magic in the menu. For example, the first ones in blue vests are weak to Fire and Wind magic, while the next ones in yellow vests are weak to Ice and Psy attacks.
As each type of robot shows up, it moves along this line until the last one, the MDL-ED in the black suit, which has no weaknesses or resistances.
Even though the roulette and cutscenes make this fight look complex, Sae’s weaknesses make it an easy fight in the original Persona 5. She doesn’t have any specific weaknesses, and while she has many ways to heal herself and steal your money, her hits will only ever do Physical, Gun, or Almighty damage.
But most of us will play Persona 5 Royal, even though the enhanced version came out years ago. We have more to worry about because the roulette also has a weakness that the Phantom Thieves will have to use to beat her. This makes an already complicated fight even harder, but it also tells you what to use. If you don’t have access to that element, just beat on Sae until things go your way.
Persona 5‘s last big palace boss, Masayoshi Shiro, may be one of the longest and hardest fights in the game. He goes through different steps and changes that can be hard to keep up with, but just like Okumura’s fight, this means that having a well-balanced team can give you a huge advantage.
In his first form, he rides a beast whose weaknesses depend on its shape. When it’s on the ground, it can’t be hurt by physical or gun damage, but when it’s in the air, it can’t be hurt by any kind of magic. After that, any kind of damage affects both his pyramid and human forms equally. His first human form does mostly Almighty and Physical damage, while his redder human form does all kinds of magic damage to your whole party.
For this last step, make sure you have items and skills that protect you from magic, or he might wipe out your team right away.