When their Utility perk is unlocked, some Archetypes in Remnant 2 can become very strong and tough.
Utility perks in Remnant 2 may not seem very important at first, especially since many of the other Archetype perks will be much more useful in-game, but they shouldn’t be ignored because they can give small improvements and tweaks that make a character easier to use, especially once they are upgraded at level 8 with a specific Archetype.
These perks are mostly made to work well with the character’s other traits and skills. You could think of them as “quality of life” changes that play to the strengths of each Archetype. Because of this, some Utility Perks aren’t very important or visible, but others can give stat boosts that are a little more important for a class to be at its best.
Prospector – Explorer
- Ability: Relic Fragments that the Explorer finds drop in a better state.
- Upgrade: When the Explorer picks up a gem, there is a 5% chance that they will also pick up a second gem of the same type and quality.
The Explorer Archetype is all about getting as many rare things and resources as possible. The Prospector perk fits in well with this style of play by letting the Explorer pick up Relic Fragments that are much better than they would be normally. Relic Fragments are basically replacements for the armor upgrades from the first game. They give passive bonuses that can change a character’s play style in a big way.
They are very important because they are seen as important parts that are needed to make certain builds. For example, if an Explorer wanted to make their Fortune Hunter skill last longer so they could explore their surroundings more, they could do so by finding a matching Relic Fragment that gives them that specific upgrade. This is just one example of how they can affect a character.
Quick Hands – Gunslinger
- Ability: Guns reload 10% faster.
- Upgrade: Guns can be reloaded 10% faster. If the magazine is empty, you get twice the bonus.
Even though it seems like a pretty boring buff, Quick Hands is very useful for the Gunslinger. Since he is one of the most damaging classes in the game, the Gunslinger often needs to replace his guns more than he needs to shoot them.
It’s especially useful at higher levels when the Gunslinger can fire his revolver with an extra 15% fire rate, which can quickly empty the chamber. However, this only helps Quick Hands because the bonus effect is doubled when the gun is reloaded when there are no bullets left, so the goal is to shoot as much as possible.
Outrage – Summoner
- Ability: When you sacrifice a minion, you get 3% more lifesteal for 10 seconds for each minion you sacrifice.
- Upgrade: Sacrificing a monster gives you 3% more lifesteal and makes you move 10% faster for 10 seconds.
When playing as a Summoner, if the player is good enough at controlling their minions. They will be able to cause a lot of damage in battle before using the Outrage perk to heal themselves. This can be hard to get used to at first, but it can be a real lifesaver in many situations.
Instead of sacrificing the minion right away to get the lifesteal, it’s better to anger the minions first. So they can deal as much damage as possible. Then, you can hold down the skill button to sacrifice the minions. Which will cause a huge explosion that can quickly wipe out small groups of enemies. The upgraded version’s faster movement speed is also a very useful buff that plays to the Summoner’s ability to lead the fight while staying out of harm’s way.
Circumvent – Invader
- Ability: Cut 10% off the cost of evade and battle slide.
- Upgrade: Cut the cost of evade and battle slide by 15%, and perfect dodges get another 15% off.
In Remnant 2, the Invader is kind of like a sniper. He distracts enemies with a fake, then sneaks up on them and kills them when they least expect it. A lot of their gear depends on how fast they can move. So they can sneak up on enemies without being seen.
All Archetypes are limited in how much they can slide and roll around the battlefield. Because it’s an easy way to avoid enemy projectiles and attacks. Especially when facing larger monsters like the Root Axeman and Infector. Having this buff greatly increases the Invader’s chances of surviving an encounter. Which means they can help the team by drawing fire away while staying alive themselves.
Heavy Mobility – Engineer
- Ability: When you carry a Heavy Weapon, you can move 35% faster.
- Upgrade: When you’re holding a Heavy Weapon, you can move 35% faster and get away 25% faster and farther.
In Remnant 2, the Engineer’s Heavy Weapons are no joke. They can easily tear apart normal monsters, especially if the Metalworker perk has been upgraded. Which increases the weapon’s total damage, maximum ammo reserve, and durability.
The biggest problem with having the weapon is that it will slow the Engineer down, making him an easy target if there aren’t other people around to protect him. If you’re playing as an Engineer Archetype, you should try to get to level 8 as quickly as possible so you can get the dodge speed buff. This helps a lot, especially in late-game Worlds where avoiding an enemy attack can mean the difference between life and death.
Powerlifter – Challenger
- Ability: The cost of stamina goes up by 50% for each weight group.
- Upgrade: Both the rise in the cost of stamina for each weight bracket and the time it takes to regain stamina are cut by 50%.
In Remnant 2, a player’s weight will affect how fast, far, and how much stamina it takes to dodge. This might not be a big deal for lighter classes that tend to avoid combat and stay at a safe distance, but the Challenger, who is always charging in and slicing enemies apart with his Iron Greatsword, will probably also be carrying some good armor to keep him alive.
This makes Powerlifter one of the best Challenger perks. Because it mostly gets rid of the problem of the character’s weight increasing the cost of stamina. This means that players can focus much more on making their character as strong as possible without having to worry about how much extra weight it will add. Since the upgraded version also shortens the amount of time it takes for stamina to refill, the Challenger can move out of the way of strikes much more quickly, which is very important when so many enemies are coming at him at once.
Backbone – Medic
- Ability: Medic can take one more hit before going to gray health.
- Upgrade: Medic can take two more hits before going to gray healt
In Remnant 2, the Medic is the backbone of any team, and without one, tasks can feel much harder than they need to be. Most of the Medic’s skills, traits, and perks are for healing and buffing the rest of the team. But this also means that they aren’t very good at protecting themselves.
This is when the Backbone perk comes into play. It strengthens the Medic’s security by making it harder to get them to gray health. In Remnant 2, when a character takes damage, half of the lost health is turned into gray health. This gray health can heal itself over time as long as the character doesn’t take any more damage. Giving the Medic the ability to take more hits also makes it much easier for them to save Relics, which can be used by the team instead of just Snow Rider 3D. This perk is much more useful than it may seem at first glance.