Overgrown Ruins
Overview |
Suggested Level |
0-1 |
Difficulty |
Easy |
This is where the game starts and where you can find Shadowheart after the first part of the game. Even though this is a place for beginners, the Intellect Devourers in the shipwreck can kill you in one hit.
As long as you use your Shove when they get too close, you should be fine.
The Overgrown Ruins aren’t very interesting, but exploring the shipwreck is fun and can lead you to another friend, Astarion, who is west of the wreck. In these places, there are few or no enemies.
The Risen Roads
Risen Roads Overview |
Suggested Level |
3-4 |
Difficulty |
Easy to Moderate |
These blood-stained dirt roads are low on the list of places to go because there isn’t much going on there besides a few tasks. There are traps and bloody tracks all over the place, making it a very interesting place.
In The Risen Road, there are several Perception checks.
Here, you can find your friend Karlach. Even though the area is small, if you look hard enough you can find secrets.
Make sure to check out all of these roads. The Risen Roads is where the Zhentarim Hideout is.
Blighted Village
Overview |
Suggested Level |
3-4 |
Difficulty |
Easy to Moderate |
Inside the Blighted Village, there are a lot of things to find and people to talk to. Goblins live in the Blighted Village, which is west of Druid’s Grove.
Some trolls are having fun in a shed north of some broken homes. You can decide if you want to look for that or not.
You can also find trolls here who might be able to help you in fight. In a broken house south of the town, trolls are talking to each other.
If you play your cards right, they will agree to come to you in an emergency if you ask them nicely. This is great for big fights like taking over Goblin Camp.
Fetid Bog/Sunlit Wetlands
Overview |
Suggested Level |
3-4 |
Difficulty |
Easy OR Hard |
This part of Act 1 is one of the most interesting. If you wander into the Sunlit Wetlands, you’ll see two boys asking an old woman where their sister is. If someone in your group has a high Perception skill, they might be able to see what’s going on here.
The old woman in question is actually an old witch who could be a boss fight. You won’t know there are traps and poisonous plants in the Sunlit Wetlands unless you have good Perception and turn the wetlands into the Putrid Bog.
This place can be used for a lot of different things, like dealing with the hag or finding a secret note by a group of dangerous enemies gathered around a tree. The level of difficulty is based on what you see when you walk in.
Goblin Camp
Overview |
Suggested Level |
4 |
Difficulty |
Moderate to Hard |
The Goblin Camp is one of the main places where important, world-changing choices are made. The Tieflings in the Druid Grove are at war with the Goblins.
They don’t have enough people to fight them, but with your help, they will win. Also, the Goblins are keeping a healer hostage who might be able to help you.
If you attack the whole camp, it will be hard to get out without getting hurt. You could also choose to be on their side.
The Goblin Camp is full of things to do and things to buy. You can even get an Owlbear as a pet here.
Druid Grove
Overview |
Suggested Level |
3 |
Difficulty |
Safe |
The Druid Grove is the first place where you have to make important choices that change what will happen in Skibidi Toilet. It’s where you first meet Wyll, and you might find Shadowheart there if you didn’t hire her at the beach.
At the grove, you can decide what will happen to more than 20 Tieflings as they try to fight off Goblins. This area has secrets and side tasks, and it’s a good place to rest up so you can move on with your main quest or trade goods.
The Underdark
Overview |
Suggested Level |
5 |
Difficulty |
Hard |
Act 1’s hardest place is the Underdark. There are many tough enemies and bosses. Before you go in, you need to be well-prepared.
To handle the risks down here, you need to be at least level five. There are many ways to get into the Underdark, from a well in the Blighted Village to a lift shaft in the Zhentarim Hideout.
In these caves, it helps to have an elf or gnome in your group because they can see in the dark. In The Underdark, there are many different shops and sub-areas.
You should be well-rested from a Long Rest before going in, but it will be worth it when you do.